We present an approach for elastic secondary deformations of shapes described as triangular meshes. The deformations are steered by the simulation of a low number of simple mass-s...
Wolfram von Funck, Holger Theisel, Hans-Peter Seid...
Volumetric Subdivision (VS) is a powerful paradigm that enables volumetric sculpting and realistic volume deformations that give rise to the concept of "virtual clay". I...
Kevin T. McDonnell, Neophytos Neophytou, Klaus Mue...
Most 3D mesh generation techniques require simplification and mesh improvement stages to prepare a tetrahedral model for efficient simulation. We have developed an algorithm that ...
Constraint satisfaction problems (CSPs) are ubiquitous in many real-world contexts. However, modeling a problem as a CSP can be very challenging, usually requiring considerable ex...
The use of transparencies is a common strategy in visual representations to guarantee the visibility of different overlapping graphical objects, especially, if no visibility-decid...