Subsampling is a commonly used technique for modern image and video compression. Existing image and video standards such as JPEG, MPEG, and H.264 provide support for uniform chrom...
We study rerouting policies in a dynamic round-based variant of a well known game theoretic traffic model due to Wardrop. Previous analyses (mostly in the context of selfish routi...
Sampling is a core process for a variety of graphics applications. Among existing sampling methods, blue noise sampling remains popular thanks to its spatial uniformity and absenc...
Real-world face recognition systems often have to face the single sample per person (SSPP) problem, that is, only a single training sample for each person is enrolled in the datab...
We present a perceptually-tuned multiscale image segmentation algorithm that is based on spatially adaptive color and texture features. The proposed algorithm extends a previously...
Junqing Chen, Thrasyvoulos N. Pappas, Aleksandra M...