: Constraint Shape Model is proposed to extract facial feature using two different search methods for contour points and control points individually. In the proposed algorithm, sal...
Graphical animation is a way of visualizing the behavior of design models. This visualization is of use in validating a design model against informally specified requirements and ...
Jeff Magee, Nat Pryce, Dimitra Giannakopoulou, Jef...
We introduce a method for generating facial blendshape rigs from a set of example poses of a CG character. Our system transfers controller semantics and expression dynamics from a...
—In this work we propose a dynamic-texture-based approach to the recognition of facial Action Units (AUs, atomic facial gestures) and their temporal models (i.e., sequences of te...
this is via the ”Motion Abstraction”. This is a single abstraction that represents any type of animation of a character. Different implementations of the ion can provide very ...
M. Gillies, Vinoba Vinayagamoorthy, D. Robeterson,...