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» A Performance Based Parametric Model for Facial Animation
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ASAP
2005
IEEE
165views Hardware» more  ASAP 2005»
14 years 1 months ago
CONAN - A Design Exploration Framework for Reliable Nano-Electronics
In this paper we introduce a design methodology that allows the system/circuit designer to build reliable systems out of unreliable nano-scale components. The central point of our...
Sorin Cotofana, Alexandre Schmid, Yusuf Leblebici,...
VRML
2003
ACM
14 years 19 days ago
3D virtual clothing: from garment design to web3d visualization and simulation
One of the major challenges in Computer Graphics concerns the 3D representation and physically-based simulation of garments. In our research, we are working closely with the texti...
Luca Chittaro, Demis Corvaglia
TOG
2012
271views Communications» more  TOG 2012»
11 years 9 months ago
Mass splitting for jitter-free parallel rigid body simulation
We present a parallel iterative rigid body solver that avoids common artifacts at low iteration counts. In large or real-time simulations, iteration is often terminated before con...
Richard Tonge, Feodor Benevolenski, Andrey Voroshi...
SIGGRAPH
1997
ACM
13 years 11 months ago
View-dependent refinement of progressive meshes
Level-of-detail (LOD) representations are an important tool for realtime rendering of complex geometric environments. The previously introduced progressive mesh representation def...
Hugues Hoppe
PAMI
2002
150views more  PAMI 2002»
13 years 7 months ago
Object Tracking with Bayesian Estimation of Dynamic Layer Representations
Decomposing video frames into coherent two-dimensional motion layers is a powerful method for representing videos. Such a representation provides an intermediate description that e...
Hai Tao, Harpreet S. Sawhney, Rakesh Kumar