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2012

Mass splitting for jitter-free parallel rigid body simulation

12 years 3 months ago
Mass splitting for jitter-free parallel rigid body simulation
We present a parallel iterative rigid body solver that avoids common artifacts at low iteration counts. In large or real-time simulations, iteration is often terminated before convergence to maximize scene size. If the distribution of the resulting residual energy varies too much from frame to frame, then bodies close to rest can visibly jitter. Projected Gauss-Seidel (PGS) distributes the residual according to the order in which contacts are processed, and preserving the order in parallel implementations is very challenging. In contrast, Jacobi-based methods provide order independence, but have slower convergence. We accelerate projected Jacobi by dividing each body mass term in the effective mass by the number of contacts acting on the body, but use the full mass to apply impulses. We further accelerate the method by solving contacts in blocks, providing wallclock performance competitive with PGS while avoiding visible artifacts. We prove convergence to the solution of the underlyin...
Richard Tonge, Feodor Benevolenski, Andrey Voroshi
Added 28 Sep 2012
Updated 28 Sep 2012
Type Journal
Year 2012
Where TOG
Authors Richard Tonge, Feodor Benevolenski, Andrey Voroshilov
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