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» A Performance Interface for Component-Based Applications
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CG
2005
Springer
13 years 8 months ago
Recognition and beautification of multi-stroke symbols in digital ink
Sketch-based user interfaces provide a more direct and convenient way for interacting with computers, especially for performing graphical tasks. Most computer programs provide a m...
Heloise Hwawen Hse, A. Richard Newton
IVA
2010
Springer
13 years 7 months ago
Interactive Motion Modeling and Parameterization by Direct Demonstration
Abstract. While interactive virtual humans are becoming widely used in education, training and therapeutic applications, building animations which are both realistic and parameteri...
Carlo Camporesi, Yazhou Huang, Marcelo Kallmann
IUI
2011
ACM
12 years 12 months ago
Protractor3D: a closed-form solution to rotation-invariant 3D gestures
Protractor 3D is a gesture recognizer that extends the 2D touch screen gesture recognizer Protractor [8] to 3D gestures. It inherits many of Protractor’s desirable properties, s...
Sven G. Kratz, Michael Rohs
PVG
2003
IEEE
138views Visualization» more  PVG 2003»
14 years 2 months ago
Sort-First, Distributed Memory Parallel Visualization and Rendering
While commodity computing and graphics hardware has increased in capacity and dropped in cost, it is still quite difficult to make effective use of such systems for general-purpos...
E. Wes Bethel, Greg Humphreys, Brian E. Paul, J. D...
IPPS
2009
IEEE
14 years 3 months ago
Exploring the multiple-GPU design space
Graphics Processing Units (GPUs) have been growing in popularity due to their impressive processing capabilities, and with general purpose programming languages such as NVIDIA’s...
Dana Schaa, David R. Kaeli