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» A Performance Interface for Component-Based Applications
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SIGOPS
2008
104views more  SIGOPS 2008»
15 years 2 months ago
PipesFS: fast Linux I/O in the unix tradition
This paper presents PipesFS, an I/O architecture for Linux 2.6 that increases I/O throughput and adds support for heterogeneous parallel processors by (1) collapsing many I/O inte...
Willem de Bruijn, Herbert Bos
126
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CAD
2005
Springer
15 years 2 months ago
From early virtual garment simulation to interactive fashion design
Virtual garment design and simulation involves a combination of a large range of techniques, involving mechanical simulation, collision detection, and user interface techniques fo...
Pascal Volino, Frederic Cordier, Nadia Magnenat-Th...
AAI
1999
91views more  AAI 1999»
15 years 2 months ago
Multilingual Natural Language Generation for Multilingual Software: A Functional Linguistic Approach
In this paper we present an implemented account of multilingual linguistic resources for multilingual text generation that improves significantly on the degree of re-use of resour...
John A. Bateman, Christian Matthiessen, Licheng Ze...
PUC
2002
110views more  PUC 2002»
15 years 2 months ago
Citywide: Supporting Interactive Digital Experiences Across Physical Space
The Citywide project is exploring ways in which technology can provide people with rich and engaging digital experiences as they move through physical space, including historical e...
Shahram Izadi, Mike Fraser, Steve Benford, Martin ...
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
15 years 2 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong