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» A Performance Interface for Component-Based Applications
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IJPP
2011
107views more  IJPP 2011»
13 years 3 months ago
Parallel Iterator for Parallelizing Object-Oriented Applications
With the advent of multi-core processors, desktop application developers must finally face parallel computing and its challenges. A large portion of the computational load in a p...
Nasser Giacaman, Oliver Sinnen
AMDO
2004
Springer
14 years 2 months ago
Real Time Segmentation and Tracking of Face and Hands in VR Applications
We describe a robust real-time 3D tracking system of the extreme limbs of the upper human body, i.e., the hands and the face. The goal of the system is that it can be used as a per...
Jose Maria Buades Rubio, Francisco J. Perales L&oa...
HAPTICS
2010
IEEE
14 years 1 months ago
Basic Properties of Phantom Sensation for Practical Haptic Applications
Phantom sensation (PhS) is a pseudo-tactile sensation that occurs when two or more mechanical or electrical stimuli are presented simultaneously to the skin. PhS has two well-known...
Hiroshi Kato, Yuki Hashimoto, Hiroyuki Kajimoto
ICWS
2004
IEEE
13 years 10 months ago
JClarens: A Java Based Interactive Physics Analysis Environment for Data Intensive Applications
In this paper we describe JClarens; a Java based implementation of the Clarens remote data server. JClarens provides web services for an interactive analysis environment to dynami...
Arshad Ali, Ashiq Anjum, Tahir Azim, Michael Thoma...
VR
2002
IEEE
117views Virtual Reality» more  VR 2002»
14 years 1 months ago
DLoVe: Using Constraints to Allow Parallel Processing in Multi-User Virtual Reality
In this paper, we introduce DLoVe, a new paradigm for designing and implementing distributed and nondistributed virtual reality applications, using one-way constraints. DLoVe allo...
Leonidas Deligiannidis, Robert J. K. Jacob