This paper presents the design of an architecture for narrative games with story-puzzles like classic graphic adventures. The system is able to create new short stories in each se...
Abstract. This paper describes an approach to providing object persistence in object-oriented programming languages without modifying the run-time system or the language itself. By...
We present a two-step method for identifying SISO Hammerstein systems. First, using a persistent input with retrospective cost optimization, we estimate a parametric model of the l...
Anthony M. D'Amato, Kenny S. Mitchell, Bruno Ot&aa...
We focus in this paper on Internet flows, consider their contributions to the overall traffic per time unit or bin, and perform a multi-scale and multi-protocol analysis to explor...