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NETGAMES
2006
ACM
14 years 2 months ago
Applicability of group communication for increased scalability in MMOGs
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...
ICDCSW
2008
IEEE
14 years 3 months ago
Scalable AOI-Cast for Peer-to-Peer Networked Virtual Environments
Networked virtual environments (NVEs) are computergenerated virtual worlds where users interact by exchanging messages via network connections. Each NVE user often pays attention ...
Jehn-Ruey Jiang, Yu-Li Huang, Shun-Yun Hu
DBISP2P
2005
Springer
172views Database» more  DBISP2P 2005»
14 years 2 months ago
A Content-Addressable Network for Similarity Search in Metric Spaces
In this paper we present a scalable and distributed access structure for similarity search in metric spaces. The approach is based on the Content– addressable Network (CAN) parad...
Fabrizio Falchi, Claudio Gennaro, Pavel Zezula
ICPADS
2008
IEEE
14 years 3 months ago
Bootstrapping in Peer-to-Peer Systems
Peer-to-Peer systems have become a substantial element in computer networking. Distributing the load and splitting complex tasks are only some reasons why many developers have com...
Mirko Knoll, Arno Wacker, Gregor Schiele, Torben W...
DISCEX
2003
IEEE
14 years 2 months ago
The STRONGMAN Architecture
The design principle of restricting local autonomy only where necessary for global robustness has led to a scalable Internet. Unfortunately, this scalability and capacity for dist...
Angelos D. Keromytis, Sotiris Ioannidis, Michael B...