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134
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HPDC
2007
IEEE
15 years 10 months ago
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2
Massively Multiplayer Online Games (MMOGs) are an increasingly popular class of real-time interactive distributed applications that require scalable architectures and parallelizat...
Jens Müller 0004, Sergei Gorlatch, Tobias Sch...
137
Voted
OOPSLA
2005
Springer
15 years 9 months ago
X10: an object-oriented approach to non-uniform cluster computing
It is now well established that the device scaling predicted by Moore’s Law is no longer a viable option for increasing the clock frequency of future uniprocessor systems at the...
Philippe Charles, Christian Grothoff, Vijay A. Sar...
141
Voted
SASO
2007
IEEE
15 years 10 months ago
On Scaling Multi-Agent Task Reallocation Using Market-Based Approach
Multi-agent systems (MAS) provide a promising technology for addressing problems such as search and rescue missions, mine sweeping, and surveillance. These problems are a form of ...
Rajesh K. Karmani, Timo Latvala, Gul Agha
134
Voted
ICDCS
2006
IEEE
15 years 9 months ago
Adaptive Control of Extreme-scale Stream Processing Systems
Abstract— Distributed stream processing systems offer a highly scalable and dynamically configurable platform for time-critical applications ranging from real-time, exploratory ...
Lisa Amini, Navendu Jain, Anshul Sehgal, Jeremy Si...
165
Voted
CIKM
2009
Springer
15 years 8 months ago
A novel approach for privacy mining of generic basic association rules
Data mining can extract important knowledge from large data collections - but sometimes these collections are split among various parties. Privacy concerns may prevent the parties...
Moez Waddey, Pascal Poncelet, Sadok Ben Yahia