Blendshapes (linear shape interpolation models) are perhaps the most commonly employed technique in facial animation practice. A major problem in creating blendshape animation is ...
John P. Lewis, Jonathan Mooser, Zhigang Deng, Ulri...
To reduce the production cost of 3D-CG educational contents for e-Learning system and to improve the capability of self-learning system, we developed a new self-learning system ba...
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
Life-likeanimatedinterfaceagentsforknowledge-basedlearning environments can provide timely, customized advice to support students’ problem solving. Because of their strong visua...
Stuart G. Towns, Jennifer L. Voerman, Charles B. C...
Realistic audio-visual mapping remains a very challenging problem. Having short time delay between inputs and outputs is also of great importance. In this paper, we present a new ...