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HICSS
2003
IEEE
176views Biometrics» more  HICSS 2003»
14 years 3 months ago
Ad-Hoc Association-Rule Mining within the Data Warehouse
Many organizations often underutilize their already constructed data warehouses. In this paper, we suggest a novel way of acquiring more information from corporate data warehouses...
Svetlozar Nestorov, Nenad Jukic
COMPGEOM
2003
ACM
14 years 3 months ago
Cost-driven octree construction schemes: an experimental study
Given a scene consisting of objects, ray shooting queries answer with the first object encountered by a given ray, and are used in ray tracing and radiosity for rendering photo-r...
Boris Aronov, Hervé Brönnimann, Allen ...
NETGAMES
2003
ACM
14 years 3 months ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
SAC
2003
ACM
14 years 3 months ago
An Initial Investigation of Test Driven Development in Industry
Test Driven Development (TDD) is a software development practice in which unit test cases are incrementally written prior to code implementation. In our research, we ran a set of ...
Boby George, Laurie A. Williams
SI3D
2003
ACM
14 years 3 months ago
Interruptible rendering
Interruptible rendering is a novel approach to the fidelity-versusperformance tradeoff ubiquitous in real-time rendering. Interruptible rendering unifies spatial error, caused by ...
Cliff Woolley, David P. Luebke, Benjamin Watson, A...