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NETGAMES
2003
ACM

Spatial principles of level-design in multi-player first-person shooters

14 years 5 months ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analysis, and theoretical discussion In this manner, the paper addresses the following questions: What characterizes good level design in firstperson shooters? Which criteria are necessary in the level-design process in order to obtain quality? The thesis of the paper is that a consistent examination of a game’s gameplay, its agents, and spatial components is necessary for the development of a design method that would lead to ultimate level design. Setting off from a theoretical discussion of the terms gameplay and emergence, the paper starts by establishing the basic characteristics of multiplayer shooters. The concept of emergence leads to a distinction of the unique features of multi-play and teamplay, and concepts of gameplay helps us map out the basic spatial properties of the game environment and its stagi...
Christian Güttler, Troels Degn Johansson
Added 05 Jul 2010
Updated 05 Jul 2010
Type Conference
Year 2003
Where NETGAMES
Authors Christian Güttler, Troels Degn Johansson
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