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HYBRID
2010
Springer
14 years 3 months ago
Real-time scheduling of mixture-of-experts systems with limited resources
Mixture-of-Experts (MoE) systems solve intricate problems by combining results generated independently by multiple computational models (the “experts”). Given an instance of a...
Prapaporn Rattanatamrong, José A. B. Fortes
GECCO
2005
Springer
143views Optimization» more  GECCO 2005»
14 years 2 months ago
Advanced models of cellular genetic algorithms evaluated on SAT
Cellular genetic algorithms (cGAs) are mainly characterized by their spatially decentralized population, in which individuals can only interact with their neighbors. In this work,...
Enrique Alba, Hugo Alfonso, Bernabé Dorrons...
TON
2010
157views more  TON 2010»
13 years 3 months ago
Random Access Game and Medium Access Control Design
We study the contention/interaction among wireless nodes and med -ium access control design in game theory framework. We define a general class of games, called random access game...
Lijun Chen, Steven H. Low, John C. Doyle
VMV
2008
164views Visualization» more  VMV 2008»
13 years 10 months ago
Vector Glyphs for Surfaces: A Fast and Simple Glyph Placement Algorithm for Adaptive Resolution Meshes
Visualization of flow on boundary surfaces from computational flow dynamics (CFD) is challenging due to the complex, adaptive resolution nature of the meshes used in the modeling ...
Zhenmin Peng, Robert S. Laramee
JUCS
2008
120views more  JUCS 2008»
13 years 8 months ago
An Adaptation Logic Framework for Java-based Component Systems
Abstract: This paper describes a Java-based framework for developing componentbased software systems supporting adaptation with logic laws and considering component interactions as...
Enrico Oliva, Antonio Natali, Alessandro Ricci, Mi...