We introduce a novel framework for automatic 3D facial expression analysis in videos. The preliminary results were demonstrated by editing the facial expression with facial recogni...
Ya Chang, Marcelo Bernardes Vieira, Matthew Turk, ...
— In this work we consider the problem of pursuit evasion games (PEGs) where a group of pursuers is required to detect, chase and capture a group of evaders with the aid of a sen...
In this paper we introduce a new deformable model, called eigensnake, for segmentation of elongated structures in a probabilistic framework. Instead of snake attraction by speciï¬...
We describe a probabilistic framework for recognizing human activities in monocular video based on simple silhouette observations in this paper. The methodology combines kernel pr...
Trajectory design for high-dimensional systems with nonconvex constraints is a challenging problem considered in this paper. Classical dynamic programming is often employed, but c...