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» A Probabilistic Model for Software Projects
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BMVC
2002
13 years 10 months ago
Improving architectural 3D reconstruction by plane and edge constraining
This paper presents new techniques for improving the structural quality of automatically acquired architectural 3D models. Common architectural features like parallelism and ortho...
H. Cantzler, Robert B. Fisher, Michel Devy
CHI
2009
ACM
14 years 8 months ago
Leveraging open-source software in the design and development process
This paper presents a case study of the NASA Ames Research Center HCI Group's design and development of a problem reporting system for NASA's next generation vehicle (to...
Collin Green, Irene Tollinger, Christian Ratterman...
ICSE
2007
IEEE-ACM
14 years 2 months ago
Cost-Benefit Analysis of Software Development Techniques and Practices
Investigations of software development practices, processes, and techniques frequently report separately on the costs and benefits of a phenomenon under study, but rarely adequate...
Hakan Erdogmus
KBSE
2009
IEEE
14 years 2 months ago
Design Rule Hierarchies and Parallelism in Software Development Tasks
—As software projects continue to grow in scale, being able to maximize the work that developers can carry out in parallel as a set of concurrent development tasks, without incur...
Sunny Wong, Yuanfang Cai, Giuseppe Valetto, Georgi...
ICPR
2008
IEEE
14 years 2 months ago
Tracking human body by using particle filter Gaussian process Markov-switching model
The goal of this article is to present an effective and robust tracking algorithm for nonlinear feet motion by deploying particle filter integrated with Gaussian process latent v...
Jing Wang, Hong Man, Yafeng Yin