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» A Projective Invariant for Textures
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SIGGRAPH
2000
ACM
13 years 12 months ago
The digital Michelangelo project: 3D scanning of large statues
We describe a hardware and software system for digitizing the shape and color of large fragile objects under non-laboratory conditions. Our system employs laser triangulation rang...
Marc Levoy, Kari Pulli, Brian Curless, Szymon Rusi...
RT
1998
Springer
13 years 12 months ago
Interactively Modeling with Photogrammetry
We describe an interactive system to reconstruct 3D geometry and extract textures from a set of photographs taken with arbitrary camera parameters. The basic idea is to let the use...
Pierre Poulin, Mathieu Ouimet, Marie-Claude Frasso...
ECCV
2006
Springer
13 years 11 months ago
Robust Homography Estimation from Planar Contours Based on Convexity
Abstract. We propose a homography estimation method from the contours of planar regions. Standard projective invariants such as cross ratios or canonical frames based on hot points...
Alberto Ruiz, Pedro E. López-de-Teruel, Lor...
CVPR
2005
IEEE
14 years 9 months ago
Pose-Robust Face Recognition Using Geometry Assisted Probabilistic Modeling
Researchers have been working on human face recognition for decades. Face recognition is hard due to different types of variations in face images, such as pose, illumination and e...
Xiaoming Liu 0002, Tsuhan Chen
VMV
2003
173views Visualization» more  VMV 2003»
13 years 9 months ago
Improved Hardware-Accelerated Visual Hull Rendering
The visual hull is an efficient shape approximation for the purpose of reconstructing and visualizing dynamic objects. Recently, rapid progress in graphics hardware development h...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel