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EMSOFT
2006
Springer
13 years 11 months ago
An analysis framework for network-code programs
Distributed real-time systems require a predictable and verifiable mechanism to control the communication medium. Current real-time communication protocols are typically independe...
Madhukar Anand, Sebastian Fischmeister, Insup Lee
SIGCOMM
2004
ACM
14 years 1 months ago
A first-principles approach to understanding the internet's router-level topology
A detailed understanding of the many facets of the Internet’s topological structure is critical for evaluating the performance of networking protocols, for assessing the effecti...
Lun Li, David Alderson, Walter Willinger, John Doy...
ICCV
1998
IEEE
13 years 12 months ago
Condensing Image Databases when Retrieval is Based on Non-Metric Distances
One of the key problems in appearance-based vision is understanding how to use a set of labeled images to classify new images. Classification systems that can model human performa...
David W. Jacobs, Daphna Weinshall, Yoram Gdalyahu
NETGAMES
2005
ACM
14 years 1 months ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
ISLPED
2003
ACM
115views Hardware» more  ISLPED 2003»
14 years 28 days ago
Reducing energy and delay using efficient victim caches
In this paper, we investigate methods for improving the hit rates in the first level of memory hierarchy. Particularly, we propose victim cache structures to reduce the number of ...
Gokhan Memik, Glenn Reinman, William H. Mangione-S...