In this paper, we discuss the development of young people's interactive storytelling skills within a game creation environment. We describe the Gamemaker workshop series, in w...
Abstract. We describe in this paper Ant-P-solver, a generic constraint solver based on the Ant Colony Optimization (ACO) metaheuristic. The ACO metaheuristic takes inspiration on t...
In this paper we present a novel algorithm for video scene segmentation. We model a scene as a semantically consistent chunk of audio-visual data. Central to the segmentation fram...
There is a trend in Virtual Learning Environments (VLE) towards flexible and adapted learning experiences that modify their contents and behavior to suit the needs of different lea...
Javier Torrente, Pablo Moreno-Ger, Baltasar Fern&a...
Markov decision processes (MDPs) with discrete and continuous state and action components can be solved efficiently by hybrid approximate linear programming (HALP). The main idea ...