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SAC
2009
ACM
14 years 16 days ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
VLSID
2002
IEEE
149views VLSI» more  VLSID 2002»
14 years 8 months ago
Functional Partitioning for Low Power Distributed Systems of Systems-on-a-Chip
In this paper, we present a functional partitioning method for low power real-time distributed embedded systems whose constituent nodes are systems-on-a-chip (SOCs). The systemlev...
Yunsi Fei, Niraj K. Jha
ATAL
2004
Springer
14 years 1 months ago
Botticelli: A Supply Chain Management Agent
The paper describes the architecture of Brown University’s agent, Botticelli, a finalist in the 2003 Trading Agent Competition in Supply Chain Management (TAC SCM). In TAC SCM,...
Michael Benisch, Amy R. Greenwald, Ioanna Grypari,...
DAC
2007
ACM
13 years 11 months ago
Experimental Jitter Analysis in a FlexCAN Based Drive-by-Wire Automotive Application
In this paper, we describe several experiments designed to characterize jitter in an actual automotive application designed using FlexCAN, a CAN based communication architecture. ...
Juan R. Pimentel, Jason Paskvan
IPPS
1998
IEEE
14 years 3 days ago
Design and Implementation of a Parallel I/O Runtime System for Irregular Applications
In this paper we present the design, implementation and evaluation of a runtime system based on collective I/O techniques for irregular applications. We present two models, namely...
Jaechun No, Sung-Soon Park, Jesús Carretero...