Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
In this paper, we present a functional partitioning method for low power real-time distributed embedded systems whose constituent nodes are systems-on-a-chip (SOCs). The systemlev...
The paper describes the architecture of Brown University’s agent, Botticelli, a finalist in the 2003 Trading Agent Competition in Supply Chain Management (TAC SCM). In TAC SCM,...
Michael Benisch, Amy R. Greenwald, Ioanna Grypari,...
In this paper, we describe several experiments designed to characterize jitter in an actual automotive application designed using FlexCAN, a CAN based communication architecture. ...
In this paper we present the design, implementation and evaluation of a runtime system based on collective I/O techniques for irregular applications. We present two models, namely...