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CG
2008
Springer
13 years 10 months ago
Fast, parallel, and asynchronous construction of BVHs for ray tracing animated scenes
Recent developments have produced several techniques for interactive ray tracing of dynamic scenes. In particular, bounding volume hierarchies (BVHs) are efficient acceleration st...
Ingo Wald, Thiago Ize, Steven G. Parker
IEEECIT
2010
IEEE
13 years 8 months ago
Parallel Best Neighborhood Matching Algorithm Implementation on GPU Platform
—Error concealment restores the visual integrity of image content that has been damaged due to a bad network transmission. Best neighborhood matching (BNM) is an effective image ...
Guangyong Zhang, Liqiang He, Yanyan Zhang
ICRA
2007
IEEE
132views Robotics» more  ICRA 2007»
14 years 4 months ago
Image-Based Visual Servoing of the I4R parallel robot without Proprioceptive Sensors
— This paper proposes a method to control an I4R parallel robot by the observation of its legs with a calibrated camera. We show that the control law depends only on the edges of...
Tej Dallej, Nicolas Andreff, Philippe Martinet
SYNASC
2005
IEEE
77views Algorithms» more  SYNASC 2005»
14 years 3 months ago
On P Systems with Bounded Parallelism
— A framework that describes the evolution of P systems with bounded parallelism is defined by introducing basic formal features that can be then integrated into a structural op...
Francesco Bernardini, Francisco José Romero...
ICCS
2005
Springer
14 years 3 months ago
Two Fundamental Concepts in Skeletal Parallel Programming
We define the concepts of nesting mode and interaction mode as they arise in the description of skeletal parallel programming systems. We suggest that these new concepts encapsula...
Anne Benoit, Murray Cole