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» A Review of Formalisms for Describing Interactive Behaviour
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ICSE
2003
IEEE-ACM
14 years 20 days ago
Architecture as an Emergent Property of Requirements Integration
Functional requirements contain, and systems exhibit, the behavior summarized below.Despite the advances in software engineering since 1968, how to go from a set of functional req...
R. Geoff Dromey
CHI
2008
ACM
14 years 7 months ago
Heuristic evaluation for games: usability principles for video game design
Most video games require constant interaction, so game designers must pay careful attention to usability issues. However, there are few formal methods for evaluating the usability...
David Pinelle, Nelson Wong
BIRTHDAY
2008
Springer
13 years 9 months ago
A Heterogeneous Approach to UML Semantics
Abstract. UML models consist of several diagrams of different types describing different views of a software system ranging from specifications of the static system structure to de...
María Victoria Cengarle, Alexander Knapp, A...
CHI
2006
ACM
14 years 7 months ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff
AIED
2005
Springer
14 years 1 months ago
The Use of Qualitative Reasoning Models of Interactions between Populations to Support Causal Reasoning of Deaf Students
Making inferences is crucial for understanding the world. The school may develop such skills but there are few formal opportunities for that. This paper describes an experiment de...
Paulo Salles, Heloisa Lima-Salles, Bert Bredeweg