Significant progress has been made recently in the following two lines of research in the intersection of AI and game theory: (1) the computation of optimal strategies to commit ...
Joshua Letchford, Liam MacDermed, Vincent Conitzer...
Abstract This paper introduces a three-dimensional mesh generation algorithm for domains whose boundaries are curved surfaces, possibly with sharp features. The algorithm combines ...
Abstract When designing novel algorithms for geometric processing and analysis, researchers often assume that the input conforms to several requirements. On the other hand, polygon...
This article addresses the problem of road extraction from new high resolution satellite images. The proposed algorithm is divided in two sequential modules : a topologically corr...
Collision detection is a fundamental problem in computer graphics. In this paper, temporal coherence is studied and an algorithm exploiting it for bounding volume hierarchies, is ...
Oren Tropp, Ayellet Tal, Ilan Shimshoni, David P. ...