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NETGAMES
2006
ACM
14 years 2 months ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
MOBIWAC
2006
ACM
14 years 2 months ago
Calibration-free WLAN location system based on dynamic mapping of signal strength
In this work we present a calibration-free system for locating wireless local area network devices, based on the radio frequency characteristics of such networks. Calibration proc...
Luís Felipe M. de Moraes, Bruno Astuto A. N...
EUROPAR
2010
Springer
13 years 10 months ago
A Study of a Software Cache Implementation of the OpenMP Memory Model for Multicore and Manycore Architectures
Abstract. This paper is motivated by the desire to provide an efficient and scalable software cache implementation of OpenMP on multicore and manycore architectures in general, and...
Chen Chen, Joseph B. Manzano, Ge Gan, Guang R. Gao...
ICDCS
2010
IEEE
13 years 9 months ago
Efficient Workstealing for Multicore Event-Driven Systems
Many high-performance communicating systems are designed using the event-driven paradigm. As multicore platforms are now pervasive, it becomes crucial for such systems to take adva...
Fabien Gaud, Sylvain Geneves, Renaud Lachaize, Bap...
CN
2004
256views more  CN 2004»
13 years 8 months ago
A line in the sand: a wireless sensor network for target detection, classification, and tracking
Intrusion detection is a surveillance problem of practical import that is well suited to wireless sensor networks. In this paper, we study the application of sensor networks to the...
Anish Arora, Prabal Dutta, Sandip Bapat, Vinod Kul...