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ICCBR
2005
Springer
15 years 11 months ago
Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game
While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen
ICMI
2005
Springer
119views Biometrics» more  ICMI 2005»
15 years 11 months ago
Region extraction of a gaze object using the gaze point and view image sequences
Analysis of the human gaze is a basic way to investigate human attention. Similarly, the view image of a human being includes the visual information of what he/she pays attention ...
Norimichi Ukita, Tomohisa Ono, Masatsugu Kidode
IDEAL
2005
Springer
15 years 11 months ago
Identification of Anomalous SNMP Situations Using a Cooperative Connectionist Exploratory Projection Pursuit Model
Abstract. The work presented in this paper shows the capability of a connectionist model, based on a statistical technique called Exploratory Projection Pursuit (EPP), to identify ...
Álvaro Herrero, Emilio Corchado, José...
ROBOCUP
2005
Springer
155views Robotics» more  ROBOCUP 2005»
15 years 11 months ago
An Application Interface for UCHILSIM and the Arrival of New Challenges
UCHILSIM is a robot simulator recently introduced in the RoboCup Four Legged League. A main attractive of the simulator is the possibility of reproducing with accuracy the dynamica...
Juan Cristóbal Zagal, Iván Sarmiento...
ITICSE
2004
ACM
15 years 11 months ago
Self-efficacy and mental models in learning to program
Learning to program is a unique experience for each student, and it is not fully understood why one person in an introductory programming course learns to program better and more ...
Vennila Ramalingam, Deborah LaBelle, Susan Wiedenb...