Sciweavers

124 search results - page 4 / 25
» A Simple Approach for Point-Based Object Capturing and Rende...
Sort
View
VISUALIZATION
2002
IEEE
14 years 12 days ago
Interactive Translucent Volume Rendering and Procedural Modeling
Direct volume rendering is a commonly used technique in visualization applications. Many of these applications require sophisticated shading models to capture subtle lighting effe...
Joe Kniss, Simon Premoze, Charles D. Hansen, David...
ICIP
2006
IEEE
14 years 9 months ago
Rendering Synthetic Objects in Natural Scenes
We present a method for solving the light integral problem for synthetic diffuse objects rendered within a natural scene. The approach generates realistic shading using only a few...
Mais Alnasser, Hassan Foroosh
ICPR
2006
IEEE
14 years 8 months ago
Image-Based Rendering of Synthetic Diffuse Objects in Natural Scenes
We present a method for solving the global illumination problem for synthetic diffuse objects. The approach generates realistic shading for applications where a synthetic object i...
Mais Alnasser, Hassan Foroosh
SMILE
2000
Springer
13 years 11 months ago
Rendering with Non-uniform Approximate Concentric Mosaics
In this paper, we explore the more practical aspects of building and rendering concentric mosaics. First, we use images captured with only approximately circular camera trajectorie...
Jinxiang Chai, Sing Bing Kang, Heung-Yeung Shum
TOG
2002
160views more  TOG 2002»
13 years 7 months ago
Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments
We present a new, real-time method for rendering diffuse and glossy objects in low-frequency lighting environments that captures soft shadows, interreflections, and caustics. As a...
Peter-Pike J. Sloan, Jan Kautz, John Snyder