Sciweavers

124 search results - page 6 / 25
» A Simple Approach for Point-Based Object Capturing and Rende...
Sort
View
3DPVT
2002
IEEE
150views Visualization» more  3DPVT 2002»
14 years 14 days ago
Implementation of a Shadow Carving System for Shape Capture
—We present a new technique for estimating the 3D shape of an object that combines previous ideas from shape from silhouettes and shape from shadows. We begin with a set-up for r...
Silvio Savarese, Holly E. Rushmeier, Fausto Bernar...
VC
2008
132views more  VC 2008»
13 years 7 months ago
Caustic spot light for rendering caustics
It is difficult to render caustic patterns at interactive frame rates. This paper introduces new rendering techniques that relax current constraints, allowing scenes with moving, n...
Xinguo Liu, Zhao Dong, Hujun Bao, Qunsheng Peng
RT
2001
Springer
13 years 12 months ago
Interactive Sampling and Rendering for Complex and Procedural Geometry
We present a new sampling method for procedural and complex geometries, which allows interactive point-based modeling and rendering of such scenes. For a variety of scenes, object-...
Marc Stamminger, George Drettakis
NPAR
2004
ACM
14 years 28 days ago
Rendering cracks in Batik
We present an algorithm for simulating the cracks found in Batik wax painting and dyeing technique used to make images on cloth. The algorithm produces cracks similar to those fou...
Brian Wyvill, Cornelius W. A. M. van Overveld, M. ...
SIGGRAPH
1999
ACM
13 years 11 months ago
Six Degree-of-Freedom Haptic Rendering Using Voxel Sampling
A simple, fast, and approximate voxel-based approach to 6DOF haptic rendering is presented. It can reliably sustain a 1000 Hz haptic refresh rate without resorting to asynchronous...
William A. McNeely, Kevin D. Puterbaugh, James J. ...