Agents make up an important part of game worlds, ranging from the characters and monsters that live in the world to the armies that the player controls. Despite their importance, a...
In this paper we consider the problem of managing and exploiting schedules in an uncertain and distributed environment. We assume a team of collaborative agents, each responsible ...
Stephen F. Smith, Anthony Gallagher, Terry L. Zimm...
hibition: Extended Abstract Social insects, such as ants and termites, collectively build large and complex structures, with many individuals following simple rules and no centrali...
Crystal Schuil, Matthew Valente, Justin Werfel, Ra...
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
We introduce a game setting called a joint process, where the history of actions determine the state, and the state and agent properties determine the payoff. This setting is a sp...