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FPLAY
2008
13 years 9 months ago
Experience in the design and development of a game based on head-tracking input
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham
ASAP
2004
IEEE
185views Hardware» more  ASAP 2004»
13 years 11 months ago
Families of FPGA-Based Algorithms for Approximate String Matching
Dynamic programming for approximate string matching is a large family of different algorithms, which vary significantly in purpose, complexity, and hardware utilization. Many impl...
Tom Van Court, Martin C. Herbordt
PAMI
2002
103views more  PAMI 2002»
13 years 7 months ago
Digital Curves in 3D Space and a Linear-Time Length Estimation Algorithm
We consider simple digital curves in a 3D orthogonal grid as special polyhedrally bounded sets. These digital curves model digitized curves or arcs in three-dimensional euclidean ...
Thomas Bülow, Reinhard Klette
ASIACRYPT
2004
Springer
14 years 23 days ago
Practical Two-Party Computation Based on the Conditional Gate
Abstract. We present new results in the framework of secure multiparty computation based on homomorphic threshold cryptosystems. We introduce the conditional gate as a special type...
Berry Schoenmakers, Pim Tuyls
CVPR
2000
IEEE
13 years 11 months ago
Categorical Representation and Recognition of Oscillatory Motion Patterns
Many communicative behaviors in the animal kingdom consist of performing and recognizing specialized patterns of oscillatory motion. Here we present an approach to the representat...
James W. Davis, Whitman Richards, Aaron F. Bobick