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PRESENCE
1998
123views more  PRESENCE 1998»
13 years 7 months ago
A Real-Time Algorithm for Accurate Collision Detection for Deformable Polyhedral Objects
We propose an accurate collision detection algorithm for use in virtual reality applications. The algorithm works for three-dimensional graphical environments where multiple objec...
Yoshifumi Kitamura, Andrew Smith, Haruo Takemura, ...
CDC
2010
IEEE
130views Control Systems» more  CDC 2010»
13 years 2 months ago
Generalized efficiency bounds in distributed resource allocation
Game theory is emerging as a popular tool for distributed control of multiagent systems. In order to take advantage of these game theoretic tools the interactions of the autonomous...
Jason R. Marden, Tim Roughgarden
CVPR
2010
IEEE
14 years 3 months ago
Recovering Fluid-type Motions Using Navier-Stokes Potential Flow
The classical optical flow assumes that a feature point maintains constant brightness across the frames. For fluidtype motions such as smoke or clouds, the constant brightness ass...
Feng Li, Liwei Xu, Philippe Guyenne, Jingyi Yu
ICMCS
2000
IEEE
136views Multimedia» more  ICMCS 2000»
13 years 11 months ago
Low-Level Motion Activity Features for Semantic Characterization of Video
Efficient methods of content characterization for the browsing, retrieval or filtering of vast amount of digital video content has become a necessity. Still, there is a gap betwee...
Kadir A. Peker, A. Aydin Alatan, Ali N. Akansu
ICIP
2010
IEEE
13 years 5 months ago
Generalized YUV interpolation of CFA images
This paper presents a simple yet effective color filter array (CFA) interpolation algorithm. It is based on a linear interpolating kernel, but operates on YUV space, which results...
Meng Wang, Thierry Blu