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ATAL
2008
Springer
13 years 10 months ago
Being a part of the crowd: towards validating VR crowds using presence
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...
IJVR
2006
178views more  IJVR 2006»
13 years 8 months ago
Scene Synchronization in Close Coupled World Representations Using SCIVE
This paper introduces SCIVE, a Simulation Core for Intelligent Virtual Environments. SCIVE provides a Knowledge Representation Layer (KRL) as a central organizing struc...
Marc Erich Latoschik, Christian Fröhlich, Ale...
AI
2000
Springer
13 years 8 months ago
Model-based reasoning about learner behaviour
Automated handling of tutoring and training functions in educational systems requires the availability of articulate domain models. In this article we further develop the applicat...
Kees de Koning, Bert Bredeweg, Joost Breuker, Bob ...
ISVC
2010
Springer
13 years 7 months ago
Computer-Generated Tie-Dyeing Using a 3D Diffusion Graph
Abstract. Hand dyeing generates artistic representations with unique and complex patterns. The aesthetics of dyed patterns on a cloth originate from the physical properties of dyei...
Yuki Morimoto, Kenji Ono
ATAL
2003
Springer
14 years 2 months ago
Continual coordination through shared activities
Interacting agents that interleave planning and execution must reach consensus on their commitments to each other. In domains where agents have varying degrees of interaction and ...
Bradley J. Clement, Anthony C. Barrett