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EH
2005
IEEE
158views Hardware» more  EH 2005»
14 years 1 months ago
Hardware Evolution of Analog Circuits for In-situ Robotic Fault-Recovery
We present a method for evolving and implementing artificial neural networks (ANNs) on Field Programmable Analog Arrays (FPAAs). These FPAAs offer the small size and low power usa...
Dmitry Berenson, Nicolás S. Estévez,...
AUSAI
1999
Springer
13 years 11 months ago
Q-Learning in Continuous State and Action Spaces
Abstract. Q-learning can be used to learn a control policy that maximises a scalar reward through interaction with the environment. Qlearning is commonly applied to problems with d...
Chris Gaskett, David Wettergreen, Alexander Zelins...
WSOM
2009
Springer
14 years 2 months ago
Incremental Unsupervised Time Series Analysis Using Merge Growing Neural Gas
We propose Merge Growing Neural Gas (MGNG) as a novel unsupervised growing neural network for time series analysis. MGNG combines the state-of-the-art recursive temporal context of...
Andreas Andreakis, Nicolai von Hoyningen-Huene, Mi...
SIGDOC
2003
ACM
14 years 22 days ago
Using AI techniques to aid hypermedia design
Artificial intelligence techniques have found a number of applications in hypermedia, mostly in two specific areas, user interface, particularly adaptive ones and information sear...
Elena I. Gaura, Robert M. Newman
IJCNN
2008
IEEE
14 years 1 months ago
Neuro-visual control in the Quake II game engine
— The first-person-shooter Quake II is used as a platform to test neuro-visual control and retina input layouts. Agents are trained to shoot a moving enemy as quickly as possibl...
Matt Parker, Bobby D. Bryant