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SI3D
2009
ACM
16 years 23 days ago
Crowd patches: populating large-scale virtual environments for real-time applications
Populating virtual environments (VEs) with large crowds is a subject that has been tackled for several years. Solutions have been proposed to offer realistic trajectories as well ...
Barbara Yersin, Jonathan Maïm, Julien Pettr&e...
ICARCV
2002
IEEE
149views Robotics» more  ICARCV 2002»
15 years 11 months ago
A fast method to simulate virtual deformable objects with force feedback
In this paper, we propose solutions to real time simulation and interaction of deformable objects in virtual reality. Firstly, we present LEM - Long Element Method, a method creat...
Kenneth Sundaraj, César Mendoza, Christian ...
AI
2006
Springer
15 years 6 months ago
Constraint-based optimization and utility elicitation using the minimax decision criterion
In many situations, a set of hard constraints encodes the feasible configurations of some system or product over which multiple users have distinct preferences. However, making su...
Craig Boutilier, Relu Patrascu, Pascal Poupart, Da...
JCB
2006
215views more  JCB 2006»
15 years 6 months ago
Protein Fold Recognition Using Segmentation Conditional Random Fields (SCRFs)
Protein fold recognition is an important step towards understanding protein three-dimensional structures and their functions. A conditional graphical model, i.e., segmentation con...
Yan Liu 0002, Jaime G. Carbonell, Peter Weigele, V...
ICDCS
2011
IEEE
14 years 5 months ago
Starlink: Runtime Interoperability between Heterogeneous Middleware Protocols
—Interoperability remains a challenging and growing problem within distributed systems. A range of heterogeneous network and middleware protocols which cannot interact with one a...
Yérom-David Bromberg, Paul Grace, Laurent R...