Culture and emotions have a profound impact on human behavior. Consequently, high-fidelity simulated interactive environments (e.g., trainers and computer games) that involve virt...
Vadim Bulitko, Steve Solomon, Jonathan Gratch, Mic...
When articulated figures interact in a 3D environment, collisions are highly likely and must often be avoided. We present a method automatically producing realistic collision-free...
Online virtual worlds such as Second Life provide a rich medium for unstructured human interaction in a shared simulated 3D environment. However, many human interactions take place...
We present a system for collaborative conceptual design that allows users potentially located in geographically distant areas to cooperate by sketching, exploring and modifying the...
: As data and services are increasingly distributed in the network, rather than stored in a fixed location, one can imagine a scenario in which the Personal Computer, intended as a...