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» A Spatial Model of Interaction in Large Virtual Environments
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TVCG
2012
215views Hardware» more  TVCG 2012»
13 years 7 months ago
Geometric Calibration of Head-Mounted Displays and its Effects on Distance Estimation
Abstract—Head-mounted displays (HMDs) allow users to observe virtual environments (VEs) from an egocentric perspective. However, several experiments have provided evidence that e...
Falko Kellner, Benjamin Bolte, Gerd Bruder, Ulrich...
CGI
2000
IEEE
15 years 9 months ago
Dynamic 3D Maps and Their Texture-Based Design
Three-dimensional maps are fundamental tools for presenting, exploring, and manipulating geo data. This paper describes multiresolution concepts for 3D maps and their texture-base...
Jürgen Döllner, Klaus Hinrichs
IEEEARES
2006
IEEE
15 years 10 months ago
Towards an Integrated Conceptual Model of Security and Dependability
It is now commonly accepted that security and dependability largely represent two different aspects of an overall meta-concept that reflects the trust that we put in a computer s...
Erland Jonsson
RTSS
1998
IEEE
15 years 8 months ago
The Time-Triggered Model of Computation
: The Time-Triggered (TT) model of computation is a model for the representation and analysis of the design of large hard real-time systems. Central to this model is the concept of...
Hermann Kopetz
AAI
1999
125views more  AAI 1999»
15 years 4 months ago
Deictic Believability: Coordinated Gesture, Locomotion, and Speech in Lifelike Pedagogical Agents
Lifelike animated agents for knowledge-based learning environments can provide timely, customized advice to support students' problem solving. Because of their strong visual ...
James C. Lester, Jennifer L. Voerman, Stuart G. To...