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» A Spatial Model of Interaction in Large Virtual Environments
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103
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CVPR
1997
IEEE
15 years 8 months ago
Photorealistic Scene Reconstruction by Voxel Coloring
A novel scene reconstruction technique is presented, different from previous approaches in its ability to cope with large changes in visibility and its modeling of intrinsic scene...
Steven M. Seitz, Charles R. Dyer
SMA
2010
ACM
177views Solid Modeling» more  SMA 2010»
15 years 4 months ago
Multi-level grid algorithms for faster molecular energetics
Bio-molecules reach their stable configuration in solvent which is primarily water with a small concentration of salt ions. One approximation of the total free energy of a bio-mol...
Rezaul Alam Chowdhury, Chandrajit L. Bajaj
AAAI
2006
15 years 5 months ago
Real-Time Evolution of Neural Networks in the NERO Video Game
A major goal for AI is to allow users to interact with agents that learn in real time, making new kinds of interactive simulations, training applications, and digital entertainmen...
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, ...
GW
2003
Springer
146views Biometrics» more  GW 2003»
15 years 9 months ago
Analysis of Expressive Gesture: The EyesWeb Expressive Gesture Processing Library
This paper presents some results of a research work concerning algorithms and computational models for real-time analysis of expressive gesture in full-body human movement. As a ma...
Antonio Camurri, Barbara Mazzarino, Gualtiero Volp...
CGF
2002
116views more  CGF 2002»
15 years 4 months ago
Deferred, Self-Organizing BSP Trees
BSP trees and KD trees are fundamental data structures for collision detection in walkthrough environments. A basic issue in the construction of these hierarchical data structures...
Sigal Ar, Gil Montag, Ayellet Tal