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» A Spatial Model of Interaction in Large Virtual Environments
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CW
2008
IEEE
15 years 10 months ago
Interactive Animation of Virtual Characters: Application to Virtual Kung-Fu Fighting
This paper aims at proposing a framework for animating virtual humans that can efficiently interact with real users in virtual reality (VR). If the user’s order can be modeled ...
Nicolas Pronost, Franck Multon, Qilei Li, Weidong ...
SMI
2005
IEEE
143views Image Analysis» more  SMI 2005»
15 years 9 months ago
Design and Manipulation of Polygonal Models in a Haptic, Stereoscopic Virtual Environment
This paper presents a flexible, scalable framework for interactive hands-on shape design in a haptic, stereoscopic virtual environment. The framework is founded upon the concept ...
Jing Hua, Ye Duan, Hong Qin
CVPR
2003
IEEE
16 years 6 months ago
Recognising and Monitoring High-Level Behaviours in Complex Spatial Environments
The recognition of activities from sensory data is important in advanced surveillance systems to enable prediction of high-level goals and intentions of the target under surveilla...
Nam Thanh Nguyen, Hung Hai Bui, Svetha Venkatesh, ...
VRST
2009
ACM
15 years 10 months ago
Gaze behavior and visual attention model when turning in virtual environments
In this paper we analyze and try to predict the gaze behavior of users navigating in virtual environments. We focus on first-person navigation in virtual environments which invol...
Sébastien Hillaire, Anatole Lécuyer,...
SAJ
2000
96views more  SAJ 2000»
15 years 3 months ago
Small group collaboration and presence in a virtual environment
Presence in Collaborative Virtual Environments (CVEs) can be classified into personal presence and co-presence. Personal presence is having a feeling of "being there" in...
Juan Casanueva, Edwin H. Blake