Gaze plays a large number of cognitive, communicative and affective roles in face-to-face human interaction. To build a believable virtual human, it is imperative to construct a ga...
Jina Lee, Stacy Marsella, David R. Traum, Jonathan...
ALTERNE (Alternative Realities in Networked Environments) platform aims at providing a high level of integration between various techniques supporting mixed reality, graphics, inte...
Michal Masa, Jiri Zara, Bohus Ziskal, Pavel Smetan...
We have built a system that allows users to naturally manipulate virtual 3D models with both hands on the Responsive Workbench, a tabletop VR device. Our design is largely based u...
We present a system for the automatic generation of bottom-up visual attention behaviours in virtual humans. Bottom-up attention refers to the way in which the environment solicit...
If a moving image is more expressive than words or than a still image, then an animated facial expression can explain more in depth the feelings of a virtual character. Facial ani...