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» A Spatial Model of Interaction in Large Virtual Environments
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DIMEA
2008
164views Multimedia» more  DIMEA 2008»
15 years 6 months ago
Lessons learned: game design for large public displays
This paper presents the design and deployment of Polar Defence, an interactive game for a large public display. We designed this display based on a model of "users" and ...
Matthias Finke, Anthony Tang, Rock Leung, Michael ...
153
Voted
TVCG
2011
274views more  TVCG 2011»
14 years 11 months ago
Memory-Scalable GPU Spatial Hierarchy Construction
We present two novel algorithms for constructing spatial hierarchies on GPUs. The first is for kd-trees that automatically balances between the level of parallelism and total mem...
Qiming Hou, Xin Sun, Kun Zhou, Christian Lauterbac...
HAPTICS
2008
IEEE
15 years 11 months ago
A Vibrotactile Device for Display of Virtual Ground Materials in Walking
We present a floor tile designed to provide the impression of walking on different ground materials, such as gravel, carpet, or stone. The device uses affordable and commerciall...
Yon Visell, Jeremy R. Cooperstock, Bruno L. Giorda...
142
Voted
VRST
2005
ACM
15 years 10 months ago
Automatic generation of personalized human avatars from multi-view video
In multi-user virtual environments real-world people interact via digital avatars. In order to make the step from the real world onto the virtual stage convincing the digital equi...
Naveed Ahmed, Edilson de Aguiar, Christian Theobal...
LISA
2007
15 years 6 months ago
Secure Isolation of Untrusted Legacy Applications
Existing applications often contain security holes that are not patched until after the system has already been compromised. Even when software updates are available, applying the...
Shaya Potter, Jason Nieh, Matt Selsky