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» A Structure for Modern Computer Narratives
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DIGRA
2005
Springer
14 years 1 months ago
Narrative Structure in Trans-Reality Role-Playing Games: Integrating Story Construction from Live Action, Table Top and Computer
Trans-reality role-playing games are conceived of as a form of role-playing game evolving from and integrating established table-top, live-action and computer-based role-playing f...
Craig A. Lindley, Mirjam Eladhari
ICIDS
2009
Springer
14 years 2 months ago
Controlling Narrative Generation with Planning Trajectories: The Role of Constraints
Abstract. AI planning has featured in a number of Interactive Storytelling prototypes: since narratives can be naturally modelled as a sequence of actions it has been possible to e...
Julie Porteous, Marc Cavazza
TIDSE
2004
Springer
14 years 25 days ago
Object Oriented Prompted Play (O2P2): A Pragmatic Approach to Interactive Narrative
We describe an interactive narrative system that embodies Object Oriented Prompted Play (O2P2). This means that behaviours, attributes, and crucially stories are attached to object...
Daniel Roberts, Mark Wright
CHI
2010
ACM
13 years 6 months ago
Investigating narrative in mobile games for seniors
Narratives are an intimate part of our lives. Based on behavioral research suggesting that older adults tend to process text better at discourse level, this study investigates the...
Sharon Lynn Chu Yew Yee, Henry Been-Lirn Duh, Fran...
FLAIRS
2007
13 years 9 months ago
Cohesion and Structural Organization in High School Texts
Recent research in reading comprehension supports the hypothesis that readers are aided by textual cohesion. Traditional readability formulas are not able to effectively assess le...
Erin J. Lightman, Philip M. McCarthy, David F. Duf...