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AGILEDC
2004
IEEE
13 years 11 months ago
The XP Customer Role in Practice: Three Studies
The Customer is the only non-developer role in eXtreme Programming (XP). The Customer's explicit responsibilities are to drive the project, providing project requirements (us...
Angela Martin, Robert Biddle, James Noble
GROUP
2007
ACM
13 years 11 months ago
A field study of community bar: (mis)-matches between theory and practice
Community Bar (CB) is groupware supporting informal awareness and casual interaction. CB's design was derived from three sources: prior empirical research findings concerning...
Natalia A. Romero, Gregor McEwan, Saul Greenberg
AAAI
2008
13 years 10 months ago
Anticipatory Perceptual Simulation for Human-Robot Joint Practice: Theory and Application Study
With the aim of fluency and efficiency in human-robot teams, we have developed a cognitive architecture based on the neuro-psychological principles of anticipation and perceptual ...
Guy Hoffman, Cynthia Breazeal
ECTEL
2010
Springer
13 years 8 months ago
Knowledge Maturing Activities and Practices Fostering Organisational Learning: Results of an Empirical Study
Abstract. Knowledge work is performed in all occupations and across all industries. The level of similarity of knowledge work allows for designing supporting tools that can be wide...
Andreas Kaschig, Ronald Maier, Alexander Sandow, M...
ICDCS
2009
IEEE
14 years 4 months ago
A Practical Study of Regenerating Codes for Peer-to-Peer Backup Systems
In distributed storage systems, erasure codes represent an attractive solution to add redundancy to stored data while limiting the storage overhead. They are able to provide the s...
Alessandro Duminuco, Ernst W. Biersack