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ACMACE
2009
ACM
16 years 5 days ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska
PUC
2006
89views more  PUC 2006»
15 years 5 months ago
Using ubiquitous computing in interactive mobile marketing
Unique features of handheld devices, including their mobility, personalization and location-awareness engender new types of applications for mobile commerce, such as mobile adverti...
Stan Kurkovsky, Karthik Harihar
151
Voted
IJCAI
2007
15 years 7 months ago
Towards Runtime Behavior Adaptation for Embodied Characters
Typically, autonomous believable agents are implemented using static, hand-authored reactive behaviors or scripts. This hand-authoring allows designers to craft expressive behavio...
Peng Zang, Manish Mehta, Michael Mateas, Ashwin Ra...
AAAI
2008
15 years 8 months ago
RADAR: A Personal Assistant that Learns to Reduce Email Overload
Email client software is widely used for personal task management, a purpose for which it was not designed and is poorly suited. Past attempts to remedy the problem have focused o...
Michael Freed, Jaime G. Carbonell, Geoffrey J. Gor...
KBSE
2007
IEEE
15 years 12 months ago
Adaptation hiding modularity
Growth in the complexity of computing systems, in the dynamism of the environments they operate in, and the need for timely adaptations as conditions change, now pose significant...
Yuanyuan Song