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» A Superscalar 3D Graphics Engine
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AIIDE
2008
13 years 10 months ago
OpenNERO: A Game Platform for AI Research and Education
OpenNERO is an open source game platform designed for game AI research. The software package combines features commonly available in modern game engines (such as 3D graphics, phys...
Igor Karpov, John Sheblak, Risto Miikkulainen
GI
2004
Springer
14 years 29 days ago
Realtime Ray Tracing for Current and Future Games
: Recently, realtime ray tracing has been developed to the point where it is becoming a possible alternative to the current rasterization approach for interactive 3D graphics. With...
Jörg Schmittler, Daniel Pohl, Tim Dahmen, Chr...
SG
2010
Springer
14 years 19 days ago
A Method for Reconstructing Sketched Polyhedral Shapes with Rounds and Fillets
In this paper we present a method for detecting rounds and fillets in engineering sketches and drawings, and automatically generating a 3D model of the corresponding object, with r...
Pedro Company, Peter Ashley, Clifford Varley
SI3D
2003
ACM
14 years 25 days ago
Incorporating dynamic real objects into immersive virtual environments
We present algorithms that enable virtual objects to interact with and respond to virtual representations, avatars, of real objects. These techniques allow dynamic real objects, s...
Benjamin Lok, Samir Naik, Mary C. Whitton, Frederi...
EUROMED
2010
13 years 5 months ago
Communication of Digital Cultural Heritage in Public Spaces by the Example of Roman Cologne
Abstract. The communication of cultural heritage in public spaces such as museums or exhibitions, gain more and more importance during the last years. The possibilities of interact...
Matthias Trapp, Amir Semmo, Rafael Pokorski, Claus...