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» A Superscalar 3D Graphics Engine
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CW
2008
IEEE
14 years 2 months ago
Real-Time Marker Level Set on GPU
Level set methods have been extensively used to track the dynamical interfaces between different materials for physically based simulation, geometry modeling, oceanic modeling and...
Xing Mei, Philippe Decaudin, Bao-Gang Hu, Xiaopeng...
IV
2003
IEEE
98views Visualization» more  IV 2003»
14 years 24 days ago
A new approach to virtual design for spatial configuration problems
In this paper, we present a new framework for the use of Virtual Reality (VR) in engineering design for configuration applications. Traditional VR systems support the visual explo...
Carlos Calderon, Marc Cavazza, Daniel Diaz
VRML
1999
ACM
13 years 12 months ago
Transparent Access to and Encoding of VRML State Information
In this paper we propose a concept for transparent access to VRML state information. Our approach enhances VRML browsers to provide additional functionality instead of placing the...
Martin Mauve
IE
2007
13 years 9 months ago
Observing the learning curve of videogames in architectural design
This paper presents innovative research into the use of videogame environments within architectural design studios. In this context, 3D videogame environments encourage new unders...
Greg More, Andrew Burrow
VC
2008
156views more  VC 2008»
13 years 7 months ago
Spline-based feature curves from point-sampled geometry
Defining sharp features in a 3D model facilitates a better understanding of the surface and aids geometric processing and graphics applications, such as reconstruction, filtering, ...
Joel Daniels II, Tilo Ochotta, Linh K. Ha, Cl&aacu...