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» A Survey of Human Computation Systems
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CHI
2011
ACM
12 years 12 months ago
Evaluating the benefits of 3d stereo in modern video games
We present a study that investigates user performance benefits of 3D stereo in modern video games. Based on an analysis of several video games that are best suited for use with co...
Joseph J. LaViola Jr., Tad Litwiller
SI3D
1999
ACM
14 years 17 days ago
Interactive technical illustration
A rendering is an abstraction that favors, preserves, or even emphasizes some qualities while sacrificing, suppressing, or omitting other characteristics that are not the focus o...
Bruce Gooch, Peter-Pike J. Sloan, Amy Gooch, Peter...
SIGGRAPH
1999
ACM
14 years 17 days ago
A Perceptually Based Physical Error Metric for Realistic Image Synthesis
We introduce a new concept for accelerating realistic image synthesis algorithms. At the core of this procedure is a novel physical error metric that correctly predicts the percep...
Mahesh Ramasubramanian, Sumanta N. Pattanaik, Dona...
BMCBI
2007
166views more  BMCBI 2007»
13 years 8 months ago
Data handling strategies for high throughput pyrosequencers
Background: New high throughput pyrosequencers such as the 454 Life Sciences GS 20 are capable of massively parallelizing DNA sequencing providing an unprecedented rate of output ...
Gabriele A. Trombetti, Raoul J. P. Bonnal, Ermanno...
ICIP
2000
IEEE
14 years 9 months ago
Combine User Defined Region-of-Interest and Spatial Layout for Image Retrieval
Content-Based Image Retrieval (CBIR) is one of the most active research areas in recent years. Many visual feature representations have been explored and many systems built. Howev...
Qi Tian, Ying Wu, Thomas S. Huang