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» A Survey of Human Computation Systems
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ACII
2005
Springer
13 years 10 months ago
Case-Based Facial Action Units Recognition Using Interactive Genetic Algorithm
Abstract. This paper proposes a case-based automatic facial AU recognition approach using IGA, which embeds human’s ability to compare into target system. To obtain AU codes of a...
Shangfei Wang, Jia Xue
EUSFLAT
2007
13 years 9 months ago
Using Generalized Constraints and Protoforms to Deal with Adverbs
Computation with information described in natural language (NL) has intrinsic importance because much of human knowledge is described using these languages. Soft Computing approac...
Andrés Soto, José Angel Olivas, Manu...
GRAPHICSINTERFACE
2000
13 years 9 months ago
Animating Athletic Motion Planning By Example
Character animation is usually reserved for highly skilled animators and computer programmers because few of the available tools allow the novice or casual user to create compelli...
Ronald A. Metoyer, Jessica K. Hodgins
VIP
2000
13 years 9 months ago
A Fuzzy Rule-Based Interactive Methodology for Training Multimedia Actors
Computer animation has come a long way during the last decade and is now capable of producing near-realistic rendered 3D computer graphics models of expressive, talking, acting hu...
Savant Karunaratne, Hong Yan
BMCBI
2008
123views more  BMCBI 2008»
13 years 8 months ago
Pol II promoter prediction using characteristic 4-mer motifs: a machine learning approach
Background: Eukaryotic promoter prediction using computational analysis techniques is one of the most difficult jobs in computational genomics that is essential for constructing a...
Firoz Anwar, Syed Murtuza Baker, Taskeed Jabid, Md...