This paper describes a technique for image stabilization in video sequences. The warping that compensates for camera’s motion is computed from tracked features in the images. In...
A method for matching sequences from two perspective views of a moving person silhouette is presented. Regular (approximate uniform thickness) parts are detected on an image and a ...
This paper presents early work on the "Jots" system, integrated with the Scratch programming environment, which aims to help learners reflect on their learning processes...
We wish to model the way in which faces move in video sequences. We represent facial behaviour as a sequence of short actions. Each action is a sample from a statistical model rep...
This paper describes a versatile, robust, and parametric ball animation model that can be used in many types of interactive Virtual Reality (VR) environments. The generic model is ...
Hansrudi Noser, Christian Stern, Peter Stucki, Dan...