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HCI
2009
13 years 6 months ago
Antecedents of Attributions in an Educational Game for Social Learning: Who's to Blame?
Games are increasingly being used as educational tools, in part because they are presumed to enhance student motivation. We look at student motivation in games from the viewpoint o...
Amy Ogan, Vincent Aleven, Julia Kim, Christopher J...
IJWBC
2011
88views more  IJWBC 2011»
13 years 3 months ago
Personal profiles: enhancing social interaction in learning networks
Nowadays, we witness a surge of online profiling sites; in them people make their profile available to others with the intention to share it and get in touch with others, find old ...
Adriana J. Berlanga, Marlies Bitter-Rijpkema, Fran...
ICIDS
2009
Springer
14 years 2 months ago
Digital Storytelling as a Whole-Class Learning Activity: Lessons from a Three-Years Project
This paper introduces PoliCultura, a project created by Politecnico di Milano for the Italian schools, which has just completed three years of deployment. Participating classes (wi...
Nicoletta Di Blas, Franca Garzotto, Paolo Paolini,...
AIED
2007
Springer
14 years 2 months ago
A Spoken Translation Game for Second Language Learning
In this paper, we describe a Web-based spoken translation game aimed at providing language learners with an easily accessible and fun environment to practice speaking the foreign l...
Chao Wang, Stephanie Seneff
ACE
2004
222views Education» more  ACE 2004»
13 years 9 months ago
Learning about Software Development - Should Programming Always Come First?
The issues surrounding curriculum design of many Computer Science and Software Engineering degree programs1 are many and complex. In particular, the question of whether prior prog...
Margaret Hamilton, Liz Haywood