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» A Symmetry-Based Generative Model for Shape
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GAMEON
2000
13 years 10 months ago
Artificial Life Techniques for Generating Controllers for Physically Modelled Characters
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
Tim Taylor
SAC
2010
ACM
14 years 1 months ago
Haptic manipulation of rational parametric planar cubics using shape constraints
In this paper, we show how to deform a planar rational cubic based on a local interpolation constraint while retaining the qualitative shape of the curve. An impedance-type, paral...
Christoph Fünfzig, Philippe Thomin, Gudrun Al...
SI3D
2010
ACM
14 years 3 months ago
Learning skeletons for shape and pose
In this paper a method for estimating a rigid skeleton, including skinning weights, skeleton connectivity, and joint positions, given a sparse set of example poses is presented. I...
Nils Hasler, Thorsten Thormählen, Bodo Rosenh...
CVPR
2010
IEEE
13 years 11 months ago
Shape and Refractive Index Recovery from Single-View Polarisation Images
In this paper, we propose an approach to the problem of simultaneous shape and refractive index recovery from multispectral polarisation imagery captured from a single viewpoint. ...
Cong Phuoc Huynh, Antonio Robles-Kelly, Edwin Hanc...
VIS
2003
IEEE
247views Visualization» more  VIS 2003»
14 years 9 months ago
Shape Simplification Based on the Medial Axis Transform
We present a new algorithm for simplifying the shape of 3D objects by manipulating their medial axis transform (MAT). From an unorganized set of boundary points, our algorithm com...
Roger C. Tam, Wolfgang Heidrich